It's real-time for a start, and you don't make great jumps in technology and history during gameplay here, rather between missions. But we will go as far as to say that, judging by this ultimately unsatisfying add-on to an already ageing game, receding hairlines or no receding hairlines, Sid Meier it ain't.Īdmittedly, Empire Earth never set out to be Civilization. Now, owing to a fundamental aversion to bum-jousting with convicted armed robbers in prison toilets, we're not going to provoke this land's stringent libel laws by accusing the developer of Empire Earth II: The Art Of Supremacy of being a slavering loon. When You think about it, the notion of a PC strategy game that spans the swathe of history from Ancient Egypt to the 21st century is the dream of either a deluded slavering lunatic, or a balding US games genius called Sid Meier.
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